It didn’t feel like I had misunderstood the puzzles more that Bulb boy. ![]() What I could interact with wasn’t obvious or sometimes was unresponsive. A recurrent problem with the more ‘artful’ indie puzzle adventure games. I liked the aesthetic but quickly found myself stumped by a puzzle. I bought bulbboy on recommendation and was quickly annoyed. There are a few instances during my playthrough where it was difficult/frustrating to properly click on an item. Unfortunately, this game appears to be better fit for PC as the "click" portion of the Point-to-point gameplay is more intuitive. I definitely recommend playing it in the dark with your headphones. It ended a little too quickly for my liking but I can't say I didn't enjoy playing it. The game manages to have charm and personality despite the absence of text or dialogue, pretty impressive. Such a cool, bizarre concept with great characters and bosses. This might the cutest, most-terrifying game I've ever played. Just don't expect much–and in particular, don't expect another Machinarium. It's also a short and cheap game, so it's a good choice to support an independent team. Bulb Boy is a game that tries to find its own voice, struggles more and more, and by the end of it, it just gives up. By the end of its short life, the game has lost itself, devolving into a pretty unfunny platformer that relies heavily on instadeath and rote repetition. ![]() The puzzles become illogical enough that it's faster to click around randomly than reason about solutions. ![]() The gore gradually becomes more gross, morphing into "poop and mucus" humor. Then something weird happens: Bulb Boy seems to lose its way, and starts improvising something, anything, to keep you engaged. The hit-and-miss animation constantly reminds you that this is the product of a tiny team that has to cut a few corners–but the game has enough soul to make up for that. The graphics are nice, the atmosphere is spot on, and some of the encounters are genuinely creepy. Bulb Boy starts off well, as a point-and-click adventure with grotesque overtones. Unfortunately, that's also Bulb Boy's greatest shortcoming: it doesn't really know what it wants to be, aside from "a game like Machinarium, only with gore". From the quirky eastern European visuals to the weird music and sound effects, this game almost feels like a homage to the Czech team's work. Unfortunately, that's also Bulb Boy's greatest shortcoming: it doesn't really know what it wants to be, aside from "a game like Machinarium, It's hard to even talk about Bulb Boy without mentioning Machinarium, or some other game from Amanita Design. It's hard to even talk about Bulb Boy without mentioning Machinarium, or some other game from Amanita Design.
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